
Effects-ĪI script goal - Activates a certain part of an AI file.Īctivate trigger - Activates another specified trigger.Īdvance campaign - Advanced to another campaign.Īdvance campaign progress - Advances to the next scenario or transition cinematic.Īdvance campaign scenario - Advances to the next campaign scenario.īecome hero - Can make any unit a hero, with self-healing availibility.īlockallambientsounds - Blocks out all of the ambient sounds.īlockallsounds - Blocks all of the sounds.Ĭamera track - Performs a camera track. Units killed - Checks if certain units were killed.

Units in LOS - The units are in the line of sight of a specified player. Units garrisoned - Checks if certain units are garrisoned inside a certain object. Unit type selected - The specified unit type is selected. Researching tech - Checks if a certain player is researching a certain technology. Researched tech - Checks if a certain player has researched a certain technology. Research tech - Checks if a certain player can research a certain technology. Player unit count - The player’s unit/building count has reached a specified amount. Player selected object - Checks if a specified player has clicked a specific object. Player resource count - The player’s selected resource count is at this number. Player resigned - Condition that detects if a player resigned. Player is building - The player is currently building the specified object. Player distance to unit - This would detect if any of a player's units were a certain distance from a unit. Player distance to point - This would detect if any of a player's units were a certain distance from a point. Player defeated - The specified player has lost.

Player at pop cap - The selected player is at the population cap. Player active - The selected player is active. Percent damaged - The selected object has been damaged to this percent. Percent complete - The selected unit (mainly building) is a certain % complete from being built. Own fewer objects - Checks if a certain player owns less than a specified amount of a certain unit. Own objects - Checks if a certain player own a specific object. Objects in area - Checks if objects are in a specified area. Object visible - Checks if a certain object is visible to a certain player.
#0 ad soundtrack full#
Can be combined with other chance triggers to create a full 100% chance link.ĭestroy object - Checks if a certain object was destroyed.ĭifficulty level - Checks the difficulty level.ĭiplomacy change - Occurs when the specified diplomacy change has occurred.ĭistance to point - The selected unit is a certain distance to a point.ĭistance to unit - The selected unit is a distance to another selected unit. Can be used for yes/no questions.Ĭondition chance - Allows a percent to be added, for the chance that the trigger will occur. Conditions-ĪI signal - Determines if the AI has signaled.Ībort cinematic - When the cinematic mode is turned off.Īccumulate attribute - Checks if a certain player accumulated so much of a certain attribute, such as kills.Īll buildings dead - When all of the buildings have been destroyed.Īll units and buildings dead - All units and buildings are destroyed.Īll units dead - All units have been killed for the specified player.Īlways - This condition is “Always” evaluated as true, meaning the effect fires immediately.īring object to area - Checks to see if a certain object is in an area.īring object to object - Checks to see if a certain object is near another specified object.Ĭapture object - Checks if a certain player captured a certain object (a relic, for instance).Ĭhat contains - Checks to see if the last chat message contains a certain string. Look down this list, and if a trigger you want to have in that favorite RTS game isn't there, post it here! Sorry if there are mistakes or repeats in the list, this is just a rough draft of what all will really be in 0 AD.

We're not going to guarantee that all of these will be in 0 AD, but we will certainly try to include the very best. Here below we have this lovely list of triggers compiled.
